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Terminator 2: Judgment Day | |
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Promotional image of a Terminator endoskeleton playing the game. | |
Developer(s) | Midway (arcade) Probe Software (ports) Beam Software (Game Boy version) |
Publisher(s) | Midway (Arcade) Acclaim Entertainment[a] (Home Ports) |
Director(s) | George Petro Jack Haeger |
Producer(s) | Neil Nicastro Ken Fedesna |
Designer(s) | Jack E. Haeger Tim Coman John Vogel |
Programmer(s) | George Petro Warren Davis William F. Dabelstein, Jr. Todd R. Allen |
Composer(s) | Chris Granner(Arcade) Allister Brimble(Game Gear/Sega Master System) Andy Brock (SNES) Matt Furniss (Genesis) Marshall Parker (Game Boy) |
Platform(s) |
|
Release | October 31, 1991 |
Genre(s) | Shooter game |
Mode(s) | 2 players simultaneously |
Cabinet | Upright |
Arcade system | Midway Y Unit hardware (1991–1994) Midway X Unit hardware (1994–current) |
CPU | TMS34010 (@ 6.25 MHz) |
Sound | Sound CPU: M6809 (@ 2 MHz) Sound Chips:YM2151 (@ 3.57958 MHz), DAC (@ 3.57958 MHz), OKI6295 (@ 8 kHz) |
Display | Raster, 400 x 256 pixels (Horizontal),4096 colors |
Terminator 2: Judgment Day or T2 is a gun shooting video game based on the film of the same name, produced by Midway Manufacturing Company for the arcades in 1991.[1] Home conversions were released by Acclaim Entertainment for various platforms under the title of T2: The Arcade Game in order to avoid confusion with the numerous tie-in games also based on the movie.
Plot[edit]
The story of the game falls in line with the movie Terminator 2: Judgment Day: to save the leader of the Human Resistance, John Connor, and his mother Sarah from the T-1000, a mimetic poly-alloy Terminator, bent on killing them both.
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The player takes the role of a T-800 Terminator cyborg, already captured and reprogrammed by the human resistance, and fights alongside them against Skynet in the year 2029. Eventually, the T-800 and John Connor penetrate Skynet's headquarters and destroy the system CPU. Discovering the time displacement equipment, the T-800 is sent back through time to John's childhood, with the mission to protect him from the T-1000 that Skynet has already sent back. In the past, John, Sarah, and the T-800 launch an attack on Cyberdyne Systems in order to prevent the development and creation of Skynet. The T-1000 catches up to the group and pursues them in a police helicopter and a liquid nitrogen truck. The T-800 is able to freeze and shatter the T-1000 with the liquid nitrogen, but it quickly melts and reforms in order to continue its pursuit of John. Ultimately, the T-800 must stop the T-1000 from killing John and blast it into a vat of molten steel to destroy it.
The amount of equipment destroyed in the Cyberdyne raid determines whether or not the company's research will continue, either averting Judgment Day or allowing the possibility that it can still occur.
Gameplay[edit]
Running on the Williams/Midway Y-Unit arcade hardware and Midway X-Unit, the game allows one or two players to assume the role of a T-800 cyborg programmed to protect John and Sarah Connor and the resistance fighters against the Skynet offensive. Gameplay is set in a first-person perspective.
The game consists of seven stages, with the first four set during the human/machine war in 2029 and the last three during John's childhood in the 1990s.
- Cross a battlefield to reach a hideout for human refugees.
- Travel through the hideout, protecting the refugees against Terminators and other attackers.
- Fend off Terminators and hunter-killer aircraft as John drives to the main Skynet facility in a pickup truck.
- Invade the facility and destroy its main computer, after which the player's character is transported back in time.
- Destroy as much equipment in the Cyberdyne research lab as possible while employees and SWAT officers fight back. The amount of equipment destroyed determines whether Cyberdyne's research will continue and, if the player completes the game, whether Judgment Day has been averted.
- Fight off the T-1000 as it uses a police chopper and tanker truck to attack the SWAT van in which Sarah and John are escaping to a steel mill.
- Shoot holes in the tanker to douse the T-1000 in liquid nitrogen until it freezes solid; fight off mill workers as John flees through the mill; then knock the T-1000 into a vat of molten steel to destroy it before it can kill John.
If John is killed in the third, sixth, or seventh stages, the player suffers a large health penalty and must replay that stage from the beginning.
The player's primary weapon is a machine gun, which fires in fully automatic mode as long as the trigger is pulled. Pressing a button on the side fires a secondary weapon (missiles in 2029, shotgun shells in the 1990s). Gun ammunition is unlimited; however, an on-screen power gauge slowly decreases with extended firing, causing the rate of fire to slow down. The gauge refills when the gun is not in use. Other health and weapon power-ups are available throughout the game.
At the end of each stage, the player scores bonus points for the number and type of enemies destroyed and the amount of damage done, but loses points for every human casualty (first through fourth stages only).
Development[edit]
Arnold Schwarzenegger, Robert Patrick, and Eddie Furlong all reprised their respective roles for the making of the arcade game, appearing via digitized footage of their characters and a combination of audio clips from the film and new recorded lines. Linda Hamilton did not lend her likeness or voice as Sarah Connor in any footage of the game; she is instead played by Debbie Evans.
The demo sequence includes a parody of the Motion Picture Association of America ratings seen in movie trailers. It claims that the game has been rated 'R' (for Righteous) by the fictional Motion Picture Gaming Association of America.
In-game art that appears on the U.S. version of the arcade flyer shows several details that were not present in the released game. One image shows the T-1000 appearing on the Cyberdyne Systems level, implying that the player would have to protect John and Sarah from the T-1000. Another image has John Connor trying to open the fence the player destroys at the beginning of the Skynet level, a scene where the player may have had to protect John as he crosses the battlefield. Other differences between the flyer and the released game include the omission of the credit count for a level number, a different graphic representing the players' missile count, as well as the use of commas in the players' scores. Flyer[2]
Concept art included with the special edition DVD of Terminator 2: Judgment Day shows certain enemies and areas not used in the movie, such as the 'Silver Fish' snakelike enemy, the flying Orbs enemy and the time machine within Skynet.[3]
The Game Boy version uses some music from the arcade game Narc.
Release[edit]
The game was converted to the 16-bit game consoles Sega Mega Drive/Genesis and SNES, along with the 8-bit Sega Master System and Nintendo Game Boy. However, the Mega Drive/Genesis and Master System versions could not do scaling due to hardware limitations, and many of the images were redrawn at different sizes. The Game Boy version got around this problem by having the enemies move from the side or top of the screen.[4]
The MS-DOS port of the game was very loyal to the arcade game in terms of graphics and speed. However, it was notoriously difficult to run because of the high amount of conventional memory needed to run (580K out of 640K) and would usually need either a boot disk or memory tweaking (or both) in order to load.
The game was also retitled to T2: The Arcade Game to avoid conflict with the platform game. Players could control the gun cursor with the control pad. The SNES version supported the Super Scope and the SNES Mouse in addition to the standard control pad.[5] Other lower graphical ports include the Commodore Amiga and the Sega Game Gear. In North America it was one of the few games which supported the Mega Drive/Genesis's Menacer, but on the Master System, the Light Phaser was not supported, only a joypad.
Reception[edit]
GamePro commented that the graphics in the SNES version 'closely match the arcade version.' They also praised the digitized voices and fun gameplay, and concluded that the game is 'probably the only good excuse you have for getting a Super Scope', though they also commented that the SNES Mouse is the best control option for the game.[5]Electronic Gaming Monthly likewise rated the SNES version as a good conversion, though they complained that game was too difficult. They gave it a 6.8 out of 10.[6]
Terminator 2: Judgment Day was ranked as the 18th best arcade game of the 1990s by Complex.[7] Brad Cook of AllGame gave the arcade version three and a half stars out of five, and noted the game's difficulty.[8] Brett Alan Weiss of AllGame gave the SNES version three and a half stars and wrote, 'The biggest drawback of T2: The Arcade Game is the controls. If you don't have a Super Scope (or at the very least a mouse), the game suffers quite a bit because you can't move the sight as fast or as precisely as you would like.' Weiss called it 'a faithfully recreated game,' and wrote, 'Though not quite as satisfying as the arcade version, it's about as good as you could expect from the 16-bit SNES.'[9]Entertainment Weekly gave the game a D- rating.[10]
Steve Bradley of Amiga Format gave the Amiga version a 73 percent rating and called it 'a faithful conversion' of the arcade version, as well as, 'A fast, furious and frantic, if rather limited, shoot-em-up with a barrowload of violence chucked in for good measure.'[11]CU Amiga gave the Amiga version a 90 percent rating and called it, 'A pixel perfect recreation of the fantastic arcade experience.' CU Amiga called its graphics 'miles better than the Mega Drive conversion,' and noted that it was easier than the arcade version because of its different speed levels.[12]
Stuart Campbell of Amiga Power gave the Amiga version a 57 percent rating and felt that it was an improvement from an earlier Terminator 2 video game by Ocean Software. However, Campbell wrote, 'The graphics are small and shoddy, the sound is largely horrible, gameplay is repetitive and swiftly tedious, and you will more than likely finish it inside three or four goes. If you can bear the frustration of having that many goes in the first place, that is. Tangibly inferior to the Mega Drive version, and there is very little excuse for that. The repetitive gameplay is hardly the conversion's fault, but it is pretty sloppy in most other departments, and the reduced difficulty (from the Mega Drive game at least) is a major mistake.'[13]
References[edit]
- ^'Terminator 2: Judgment Day'. The International Arcade Museum. Retrieved 3 Oct 2013.
- ^'The Arcade Flyer Archive'.
- ^'Terminatorfiles.com'.
- ^https://www.youtube.com/watch?v=dxXl7Ydjfkk
- ^ ab'ProReview: T2: The Arcade Game'. GamePro. No. 65. IDG. February 1994. p. 108.
- ^'T2: The Arcade Game Review'. Electronic Gaming Monthly. No. 54. Sendai Publishing. January 1994. p. 42.
- ^Rich Knight, Hanuman Welch, The 30 Best Arcade Video Games of the 1990s, Complex.com, August 28, 2013.
- ^Cook, Brad. 'Terminator 2: Judgment Day'. AllGame. Archived from the original on November 15, 2014.
- ^Weiss, Brett Alan. 'T2: The Arcade Game (SNES) Review'. AllGame. Archived from the original on November 14, 2014.
- ^Kesten, Lou (October 8, 1993). 'Mutant League Football; Mortal Kombat; T2: The Arcade Game'. Entertainment Weekly. Retrieved September 5, 2015.
- ^Bradley, Steve (January 1994). 'Terminator 2: The Arcade Game (Amiga) review'. Amiga Format. p. 98. Retrieved September 5, 2015.
- ^'Terminator 2 Arcade Game review'. CU Amiga. December 1993. Retrieved September 5, 2015.
- ^Campbell, Stuart (January 1994). 'T2 - The Arcade Game (Amiga) review'. Amiga Power. pp. 40–41. Retrieved September 5, 2015.
- ^Released under the Arena Entertainment brand name on Sega systems and the LJN brand name on Nintendo systems.
External links[edit]
- Terminator 2: Judgment Day at the Killer List of Videogames
- T2:The Arcade Game at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Terminator_2:_Judgment_Day_(arcade_game)&oldid=934222178'
The Williams Pinball Controller (WPC) is an arcade system board used for several pinball games designed by Williams and Midway (under the Bally name) between 1990 and early 1999. It is the successor to their earlier System 11 hardware (High Speed, Pin*Bot, Black Knight 2000). It was succeeded by Williams/Midway's Pinball 2000 platform, before Williams left the pinball business in October 1999.
FunHouse (designed by Pat Lawlor) was the first production game to use WPC, although there are prototype Dr. Dude machines that use WPC.
- 2Variations
Hardware info[edit]
- Main CPU: Motorola6809 at 2 MHz, 8KB of RAM, and between 128KB and 1MB of EPROM for the game program.
- Sound CPU: Motorola6809 (Pre-DCS), Analog Devices ADSP2105 (DCS)
- Sound chips (Pre-DCS): Yamaha YM2151, DAC, Harris HC55536 CVSD
- Operating system: APPLE OS (created by Williams, not related to the company Apple, but 'Advanced Pinball Programming Logic Executive')
Variations[edit]
There are six variations of the WPC hardware. The original version is sometimes referred to as WPC-89. The WPC MPU remained the same through all generation up to the addition of the security chip in WPC-S, and then the subsequent WPC-95 board. The variations are as follows:
WPC (Alphanumeric)[edit]
- FunHouse - September 1990
- Harley-Davidson - February 1991
- The Machine: Bride of Pin·Bot - February 1991
Some Dr. Dude machines were also made using this WPC generation, although most were made using the later System 11 board.
WPC (Dot Matrix)[edit]
- Gilligan's Island - May 1991
- Terminator 2: Judgment Day - July 1991
- Hurricane - August 1991
- The Party Zone - August 1991
Terminator 2: Judgment Day was the first to be designed with a dot matrix display, but was released after Gilligan's Island, due to Terminator 2 having a longer development time than Gilligan's Island.This generation WPC hardware was also used in some of Williams / Midway's redemption games (SlugFest!, Hot Shot Basketball) as well as in the first Shuffle Alley Game Strike Master Shuffle Alley - 1991.
WPC (Fliptronics)[edit]
- The Getaway: High Speed II - February 1992
- The Addams Family - March 1992
- Black Rose - July 1992
- Fish Tales - October 1992
- Doctor Who - October 1992
- Creature from the Black Lagoon - December 1992
- White Water - January 1993
- Bram Stoker's Dracula - March 1993
- Twilight Zone - March 1993
- The Addams Family Special Collectors Edition - October 1994
The Addams Family was the only game produced with the Fliptronics I board, which is compatible with Fliptronics II boards, which added a bridge rectifier for the flipper voltage.
WPC (DCS)[edit]
- Indiana Jones: The Pinball Adventure - August 1993
- Judge Dredd - September 1993
- Star Trek: The Next Generation - November 1993
- Popeye Saves the Earth - February 1994
- Demolition Man - February 1994
Twilight Zone was designed to be the first pinball machine to use the new DCS system, but due to delays of the new hardware design it was decided to release it on the old hardware (using downsampled sound effects) instead. The redemption game Addams Family Values also used the DCS Sound System.
WPC-S (Security)[edit]
Starting with World Cup Soccer, a security programmable integrated circuit (PIC) chip was added to the CPU board in all WPC-S games at location U22. This PIC chip was game specific making it so CPU boards could not be swapped between different models without changing the security PIC chip.
- World Cup Soccer - February 1994
- The Flintstones - July 1994
- Corvette - August 1994
- Red & Ted's Road Show - October 1994
- The Shadow - November 1994
- Dirty Harry - March 1995
- Theatre of Magic - March 1995
- No Fear: Dangerous Sports - May 1995
- Indianapolis 500 - June 1995
- Johnny Mnemonic - August 1995
- Jack·Bot - October 1995
- WHO Dunnit - September 1995
WPC-95[edit]
In this final revision of the WPC hardware, the dot matrix controller and the DCS sound boards are combined into a single A/V board, while the Power/Driver and the Fliptronics boards are combined into a single Power/Driver board, bringing the board count down to three boards. It also includes the same game-specific security PIC introduced in the WPC-Security system.
- Congo - November 1995
- Attack from Mars - December 1995
- Safecracker - March 1996
- Tales of the Arabian Nights - May 1996
- Scared Stiff - September 1996
- Junk Yard - December 1996
- NBA Fastbreak - March 1997
- Medieval Madness - June 1997
- Cirqus Voltaire - October 1997
- No Good Gofers - December 1997
- The Champion Pub - April 1998
- Monster Bash - July 1998
- Cactus Canyon - October 1998
This generation WPC hardware was also used in the Midway redemption game Ticket Tac Toe, March 1996 and the Shuffle Alley game League Champ Shuffle Alley, 1996.
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Williams_Pinball_Controller&oldid=779935267'